"The laws exist to take bribes from corporations. In a 2019 interview, CD Projekt Red's Alvin Liu vaguely described a much more ambitious approach to the police, though it doesn't touch on how they would actually attack players. The system doesn't depend on your crime being witnessed, and the cops don't use vehicles to approach your location or give chase. Do crime, and police simply spawn in near you. The police system in Cyberpunk 2077 has been heavily criticized. Police could be corrupt, and NPCs will react to you killing civiliansĬyberpunk 2077 lifepaths : Which to chooseĬyberpunk 2077 map : What you need to knowĬyberpunk 2077 cars : Race around Night City
There are still trains traveling through Night City, and even train stops-but you can't enter them, as they're blocked off by a barrier that prompts you to pick a fast travel destination. By clicking on one of those boards, you can teleport to another one-by taking some form of public transit, in-fiction. In 2020, developer Miles Tost confirmed it wouldn't be rideable, and that the fast travel system would be tied to tourism boards throughout the city. The subway was also featured in at least one promotional screenshot. Though the trailer is labeled "Game Engine Footage," CD Projekt Red never said Cyberpunk 2077 would have rideable trains or a fully working subway. It was a compelling introduction to Night City. V walks through the crowded train, pushing past NPCs, and then the train emerges from a tunnel to show an elevated railway through the heart of Night City. The E3 2018 gameplay trailer begins with a shot of the Night City metro map on a subway train. The subway was shown, but never confirmed as rideable NPCs seem to walk the streets in rain the same as they do on sunny days. Perhaps the rain in Night City is unhealthy for its citizens, but they don't react to it by hiding. Generally, we're trying to make the NPCs very believable, we want it to feel like this is a world where people actually live in, which would make players want to spend time in the world as well." When the rain came, people would seek shelter.
When asked if NPCs would scatter when acid rain starts, he replied "Yep, that was happening in The Witcher 3 too.
"Night City is a very polluted city and we're also exploring that kind of stuff, pollution and global warming and everything." In a 2019 interview, UI coordinator Alivn Liu talked about Cyberpunk's weather system, confirming it would have dynamic weather. In a 2020 interview with Gamereactor, CD Projekt Red level designer Max Pears said, "That is something that we removed due to design reasons, but there's still going to be a lot of flexibility in how you move, that's for sure." Acid rain was mentioned, but never shown The 2018 demo briefly showed V having the ability to run on walls, then clamp in place with mantis blades. I think the life paths system is something that helped us do just that." Wall running removed for "design reasons" This is how we came up with the idea for life paths… Our goal was to equip players with as many customization and roleplay options while also fleshing out these totally different perspectives on Cyberpunk 2077’s world for V as a character. However, the longer we talked about it, the more we felt we wanted to make these choices more meaningful and impactful.
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In an interview with VG 247, designer Mateusz Tomaszkiewicz said "Having players shape V’s backstory through a series of choices, like selecting your childhood hero, a key life event, and the reason for choosing to go to Night City, was one of the ideas we were looking at and iterating on earlier in development for character creation.